home > GeForce FX 5900 SE / 128-A8-N321-BX, 128-A8-N321-R1, 128-A8-N321-RX, 128-A8-N321-TX

 
GeForce FX 5900 SE / 128-A8-N321-BX, 128-A8-N321-R1, 128-A8-N321-RX, 128-A8-N321-TX

Specifications of the EVGA GeForce FX 5900 SE GPU


EVGA GeForce FX 5900 SE (part numbers 128-A8-N321-BX, 128-A8-N321-R1, etc) is a desktop Graphics Processing Unit, based on NVIDIA GeForce FX 5900, and manufactured on 130 nm technological process. The card has graphics clocked at 400 MHz. Furthermore, it has 4 pixel shaders, 4 ROPs, as well as 8 texture units. The GeForce FX 5900 SE incorporates 128 MB of DDR memory. The memory uses 256 bit bus, and operates at 350 MHz. This allows the card to have 22.4 GB/s memory bandwidth. The GPU supports AGP 8x interface, and needs 1 slot on the motherboard.

Please see below for detailed specifications of the EVGA GeForce FX 5900 SE graphics card.

Name / Brand / Architecture

Manufacturer:EVGA
Model:GeForce FX 5900 SE
Part number:128-A8-N321-BX, 128-A8-N321-R1, 128-A8-N321-RX, 128-A8-N321-TX
Based on:NVIDIA GeForce FX 5900 [Compare]
Target market segment:Desktop
Die name:NV35
Architecture:Second Generation CineFX Shading Architecture
Fabrication process:130 nm
Transistors:135 million
Bus interface:AGP 8x

Frequency

Graphics clock:400 MHz

Memory specifications

Memory size:128 MB
Memory type:DDR
Memory clock:350 MHz
Memory clock (effective):700 MHz
Memory interface width:**-bit
Memory bandwidth:22.4 GB/s

Cores / Texture

ROPs:4
Pixel shader processors:4
Vertex shader processors:3
Texture units:8
RAMDACs:400 MHz

Video features

Maximum digital resolution:1600 x 1200
Maximum VGA resolution:2048 x 1536
Anti-Aliasing technologies:4x MSAA
Intellisample HCT (8X FSAA ?)

Performance

Pixel fill rate:1.6 Gigapixels/s
Texture fill rate:3.2 Gigatexels/s

External connectors

Standard display connectors:S-Video
Single-Link DVI-I
VGA

Dimensions

Size (length x height):8.6 inches (215 mm) x 4.32 inches (108 mm)
Width:Single-Slot

Other features / Support

OpenGL support:1.5 (2.1)
DirectX support:9.0a
Pixel shader model:2.0
Vertex shader model:2.0

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