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GeForce 7600GS Sonic

Palit GeForce 7600GS Sonic is a Graphics Processing Unit for desktop market, based on NVIDIA GeForce 7600 GS GDDR3. The GPU, fabricated on 90 nm manufacturing process, employs Second Generation CineFX Shading architecture. The card has 450 MHz graphics clock frequency. Additionally, it has 12 pixel shaders, 12 texture units, and 8 ROPs. The GeForce 7600GS Sonic incorporates 256 MB of GDDR3 memory. Since the memory operates at 500 MHz, and uses 128 bit bus, the effective memory bandwidth is 16 GB/s. The GPU supports PCI Express 1.0 interface, and requires 1 slot on the motherboard. The Palit GeForce 7600GS Sonic is compatible with SLI technology, and will perform far better in games when paired with another graphics card.

More detailed specifications of the graphics card you will find below.

Palit GeForce 7600GS Sonic GPU specifications

Name / Brand / Architecture

Manufacturer: Palit
Model: GeForce 7600GS Sonic
Based on: NVIDIA GeForce 7600 GS GDDR3 [Compare]
Target market segment: Desktop
Die name: G73
Architecture: Second Generation CineFX Shading Architecture
Fabrication process: 90 nm
Transistors: 177 million
Bus interface: PCI-E 1.0 x 16

Frequency

Graphics clock: 450 MHz

Memory specifications

Memory size: 256 MB
Memory type: GDDR3
Memory clock: 500 MHz
Memory clock (effective): 1000 MHz
Memory interface width: 128-bit
Memory bandwidth: 16.0 GB/s

Cores / Texture

ROPs: 8
Pixel shader processors: 12
Vertex shader processors: 5
Texture units: 12
RAMDACs: 400 MHz

SLI / Crossfire

Maximum SLI options: 2-way

Video features

Maximum digital resolution: 2560 x 1600
Maximum VGA resolution: 2048 x 1536
Anti-Aliasing technologies: Transparency AA

Performance

Pixel fill rate: 3.6 Gigapixels/s
Texture fill rate: 5.4 Gigatexels/s

External connectors

Standard display connectors: Dual Link DVI-I
S-Video
VGA

Dimensions

Width: Single-Slot

Other features / Support

Other features: High Dynamic Range (HDR) Support
PureVideo HD  ? 
OpenGL support: 2.1
DirectX support: 9.0c
Pixel shader model: 3.0
Vertex shader model: 3.0
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