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Quadro FX 4500 SDI

PNY Quadro FX 4500 SDI Graphics Processing Unit for desktop workstation market segment is based on NVIDIA Quadro FX 4500 SDI, and produced on 110 nm manufacturing process. The GPU was introduced in January 2006. The card has 470 MHz graphics clock frequency. Furthermore, it has 24 pixel shaders, 24 texture units, and 16 ROPs. The Quadro FX 4500 SDI comes with 512 MB of GDDR3 memory. Since the memory operates at 525 MHz, and utilizes 256 bit bus, the effective memory bandwidth is 33.6 GB/s. The GPU supports PCI Express 1.0 interface, and needs 3 slots on the motherboard. Similar to the reference design, this model has the maximum power draw of 116 Watt. To improve PNY Quadro FX 4500 SDI 3D graphics and game performance, it can be paired with another card in SLI mode.

Detailed specifications of the GPU you will find below.

PNY Quadro FX 4500 SDI GPU specifications

Name / Brand / Architecture

Manufacturer: PNY
Model: Quadro FX 4500 SDI
Based on: NVIDIA Quadro FX 4500 SDI [Compare]
Target market segment: Desktop Workstation
Die name: G70
Fabrication process: 110 nm
Transistors: 302 million
Bus interface: PCI-E 1.0 x 16
Launch date: January 2006

Frequency

Graphics clock: 470 MHz

Memory specifications

Memory size: ** MB
Memory type: GDDR3
Memory clock: 525 MHz
Memory clock (effective): 1050 MHz
Memory interface width: **-bit
Memory bandwidth: 33.6 GB/s

Cores / Texture

ROPs: 16
Pixel shader processors: 24
Vertex shader processors: 8
Texture units: 24
RAMDACs: 400 MHz

SLI / Crossfire

Maximum SLI options: 2-way

Electric characteristics

Maximum power draw: 116 W

Video features

Maximum digital resolution: **0 x 1600
Maximum VGA resolution: 2048 x 1536

Performance

Pixel fill rate: 7.52 Gigapixels/s
Texture fill rate: 11.28 Gigatexels/s

External connectors

Standard display connectors: Dual-Link DVI-I
Power connectors: 1 x 6-pin

Dimensions

Size (length x height): 10.51 inches (267 mm) x 4.376 inches (111 mm)
Width: Triple Slot

Other features / Support

Other features: Direct Compute
Genlock/Framelock  ? 
OpenGL support: 2.1
DirectX support: 9.0c
Pixel shader model: 3.0
Vertex shader model: 3.0
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