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Quadro FX 4400 / VCQFX4400-PCIE-PB

PNY Quadro FX 4400 (part number VCQFX4400-PCIE-PB) is a desktop workstation Graphics Processing Unit, based on NVIDIA Quadro FX 4400, and built on 130 nm manufacturing process. The GPU was introduced in July 2005. The card's graphics frequency is 400 MHz. Furthermore, it has 16 pixel shaders, 16 ROPs, and 16 texture units. The Quadro FX 4400 incorporates 512 MB of GDDR3 memory, clocked at 525 MHz. It has a 256 bit wide memory interface, which results in 33.6 GB/s memory bandwidth. The GPU supports PCI Express 1.0 interface, and needs a single slot on the motherboard. This model has the maximum power consumption of 83 Watt. To improve PNY Quadro FX 4400 3D graphics and gaming performance, it can be paired with another card in SLI mode.

Below you will find more detailed specs of the GPU.

PNY Quadro FX 4400 GPU specifications

Name / Brand / Architecture

Manufacturer: PNY
Model: Quadro FX 4400
Part number: VCQFX4400-PCIE-PB
Based on: NVIDIA Quadro FX 4400 [Compare]
Target market segment: Desktop Workstation
Die name: NV40 GL
Fabrication process: 130 nm
Transistors: 125 million
Bus interface: PCI-E 1.0 x 16
Launch date: July 2005

Frequency

Graphics clock: 400 MHz

Memory specifications

Memory size: 512 MB
Memory type: GDDR3
Memory clock: 525 MHz
Memory clock (effective): 1050 MHz
Memory interface width: 256-bit
Memory bandwidth: 33.6 GB/s

Cores / Texture

ROPs: 16
Pixel shader processors: 16
Vertex shader processors: 6
Texture units: 16
RAMDACs: 400 MHz

SLI / Crossfire

Maximum SLI options: 2-way

Electric characteristics

Maximum power draw: 83 W

Video features

Maximum VGA resolution: 2048 x 1536

Performance

Pixel fill rate: 6.4 Gigapixels/s
Texture fill rate: 6.4 Gigatexels/s

External connectors

The number of analog outputs: 2
The number of digital outputs: 2
Standard display connectors: 2 x Dual-Link DVI-I
Power connectors: 1 x 6-pin

Dimensions

Width: Single Slot

Other features / Support

Other features: Direct Compute
OpenGL support: 2.1
DirectX support: 9.0c
Pixel shader model: 3.0
Vertex shader model: 3.0
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