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Quadro FX 4600 SDI

Specifications of the NVIDIA Quadro FX 4600 SDI GPU


NVIDIA Quadro FX 4600 SDI desktop workstation Graphics Processing Unit was launched in March 2007. The card is built on 90 nm technology. The cards graphics and processor clock speeds are 500 MHz and 1.2 GHz respectively. It also sports 96 CUDA cores, 24 ROPs, together with 24 texture units. The Quadro FX 4600 SDI comes with 768 MB of GDDR3 memory, clocked at 700 MHz. It has a 384 bit wide memory bus, which results in 67.2 GB/s memory bandwidth. The GPU supports PCI Express 2.0 interface, and uses 2 motherboard slots. This model needs up to 154 Watt of power. Gaming and 3D graphics performance of the NVIDIA Quadro FX 4600 SDI can be improved if it is paired with a similar card.

More detailed specifications of the NVIDIA Quadro FX 4600 SDI graphics card you will find below.

Name / Brand / Architecture

Manufacturer:NVIDIA
Model:Quadro FX 4600 SDI
Reference card?:Yes
Target market segment:Desktop Workstation
Die name:G80 GL
Fabrication process:90 nm
Transistors:681 million
Bus interface:PCI-E 2.0 x 16
Launch date:March 2007

Frequency

Graphics clock:500 MHz
Processor clock:1200 MHz

Memory specifications

Memory size:768 MB
Memory type:GDDR3
Memory clock:700 MHz
Memory clock (effective):1400 MHz
Memory interface width:384-bit
Memory bandwidth:67.2 GB/s

Cores / Texture

CUDA:Yes
CUDA cores:96
ROPs:24
Texture units:24
RAMDACs:400 MHz

SLI / Crossfire

Maximum SLI options:2-way

Electric characteristics

Maximum power draw:154 W

Video features

Maximum digital resolution:**0 x 1600
Anti-Aliasing technologies:32 x FSAA

Performance

Pixel fill rate:12 Gigapixels/s
Texture fill rate:12 Gigatexels/s
Single presision compute power:230.4 GFLOPS

External connectors

The number of analog outputs:2
The number of digital outputs:2
Standard display connectors:2 x Dual-Link DVI-I
S-Video
Power connectors:1 x 6-pin

Dimensions

Size (length x height):9 inches (312 mm) x 4.376 inches (111 mm)
Width:Dual Slot

Other features / Support

Other features:Direct Compute
Genlock/Framelock  ? 
OpenGL support:3.3
DirectX support:10.0
Shader model:4.0
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